Rules
Table of Contents
Mission Statement
Concourse Classes
Realism Bonus
Class Descriptions
Truck Class Requirements
Stock
Street Mod
Trail Mod
Trail Buggy Class Requirements
Trail Buggy
Mini Trail Buggy
Premiere Buggy Class Requirements
1.9 ProMod
1.9 Unlimited
2.2 Unlimited
Course Rules/Penalties
Safety
Gates and course markers touched by the driver
Definitions
Additional Classes
Mission Statement:
The purpose of WE RC Rock is to organize events in the style of WE Rock buggy competition. We want competitors to make their vehicle look as realistic as possible. With a strong emphasis to have fun driving technical radio control rock crawling courses.
Scale appearance is the number one emphasis with these competitions and these events are catered toward scale builders. While competition is at the forefront of these events please emphasize camaraderie and having fun.
General requirements for all classes:
Scale licensed tires
Driver and cockpit
Flat skid
No bent links
Hardbody or tube cage
Scale realistic build materials
Concourse Classes:
Each driver is allowed to enter any 3 concourse classes per event. Scale realism is the most important judging criteria. All concourse vehicles must be competing during the driving part of the event for eligibility (Shelf Queen can be excluded from driving event).
Best Moonbuggy: overall cohesive class theme and realistic details.
Best ProMod: overall cohesive class theme and realistic details.
Trail Buggy: overall cohesive class theme and realistic details.
Mini Trail Buggy: overall cohesive class theme and realistic details.
Trail Mod: overall cohesive class theme and realistic details.
Street Mod: overall cohesive class theme and realistic details.
Stock: overall cohesive class theme and realistic details.
Shelf Queen: over the top in every way, from scale details; realistic drivetrain, wiring, interior, driver; appears as a 1:1 vehicle from several angles. This class does not have to compete in the driving portion of the event.
Best Driver: extreme scale details, hyper realistic, helmet, driving suit, facial features, realistic driving position, possible electronic function.
Best Interior: looks like you could jump in and take off down the road, most realistic.
Best Theme/livery: race livery, overall cohesive theme, possible electronic functions.
Best Scale Motor: details! smoke, spark plug wires, sound, movement, real metal.
Heavy Weight: break the scale? Heaviest vehicle!
Most detailed: can't tell if it's 1:1 or 1:10 scale. Brake lines, racing harness, light up dash, sound.
Ugly Duckling: a face only a mother could love, we get it, you tried.
Most Original: something no one has seen before, make us say WOW.
Best Wheels: take our breath away; original, unique, functional, highly detailed.
Realism Driving Bonus:
Will be subtracted from your total score for a single event, not per course.
Realism Bonus:
1.9 & 2.2 Unlimited Classes only
-5 point bonus for rear motor moon buggies.
Motor location must meet all requirements:
Behind the centerline of the wheelbase,
Behind the B-pillar,
Behind upper link mounts on chassis side.
Electric motor must measure at least 50mm in length and 34mm in diameter and have no part forward of aforementioned items/areas. (50mm length is measured from mounting face to end bell, shaft does not count in this measurement).
Scale Motor Bonus: All Classes Eligible
(can only receive bonus for one of the below (2) options)
-10 points for complete (encasing the electric motor powering vehicle) realistic engine in a realistic location (powering drivetrain) in the rc vehicle.
-5 points for a realistic engine in a realistic (powering drivetrain) location. Must be visible as a scale engine from at least 3 sides (I.E. motor cover w/ engine components).
Truck/Trail Buggy Interior Bonus: All Truck, Trail and Mini Trail buggy classes
-10 points Full 3d interior with 6+ inch driver (for Mini Trail 3.75inch) in realistic *cockpit (Truck/Trail classes only for bonus, same specs. as Buggy classes).
Truck CMS Bonus
-5 points for CMS (Chassis Mounted Servo) for Truck classes only.
Class Descriptions:
Truck Class Requirements
Vehicles must look realistic in every way possible.
*Hardbody production vehicle body only (manufactured, hand built or 3D Printed).
Bodies must be mounted in a realistic position, as on a full-size production vehicle.
Body minimum of 4.5inch (114.3mm) tall (bottom of door, to top of cab), accessories do not count in this measurement.
Must have a full windshield.
Flat beds are not allowed.
Bed bobbing allowed.
Truck beds can be any depth, but shock towers must be not visible.
Minimum 2D interior with realistic living human molded driver OR a realistic living human figure 6+ inches (152.4mm) tall driving the vehicle in a realistic driving position in a driving seat. Figure and seat can not be hollow and must be separate pieces. Must be fully clothed (I.E. knee shorts and full torso shirt minimum). And have a realistic driving cockpit (steering wheel, dash/dash bar, shifter, seat, foot pedals, etc.).
Must have metal bumpers front and rear, may be bolted/attached to hardbody or chassis.
Scale accessories are allowed to be used to cover/camouflage non scale areas/items.
All tube work/construction must be metal and a minimum of 1/8th inch (3.175mm) diameter.
If the roof of the vehicle is removed, a 3D interior and 6+ inch (152.4mm) driver (see buggy interior requirements for full description) is required and a supporting roll cage must be fitted to the body.
Fender flares cannot be wider than 0.5inch (12.7mm) off the width of the cab.
All parts of the chassis rails must be covered by the body, chassis rails are not allowed to extend beyond the front or rear of the body, only the skid plate section of the chassis rails may be visible below the body/doors.
No slanted/tilted skids of any kind, rockers and skid must be parallel to the ground at rest.
No part of the drivetrain (transmission, transfer case) can be outside the confines of the chassis/body and must be located in a realistic position.
Electronics must be completely hidden from view (esc, motor, receiver, battery, BEC, etc.) only steering servos and servo wires are allowed to be visible.
All suspension link types allowed.
Chassis length must be at least 3 inches longer than wheelbase. Bumpers do not count in this measurement.
Winches, if visible, must be (1:1) realistic, otherwise they must be hidden (IE servo winch).
No high clearance (bent) lower links of any kind. Upper and steering links may be bent for clearance.
No MOA (Motor on Axle).
No dual motors of any kind.
Dig/burn/cut brakes not allowed.
Rear steer is not allowed.
No weight hangers, brass knuckles are allowed but must be painted to not appear as brass.
All brass parts must be painted to not appear as brass.
No Winching to obstacles of any kind. (Axle/suspension winch down is allowed).
Scale realistic wheels (pattern/shape/material) only.
There are no wheel size distinctions per class. Vehicles can run 1.55, 1.7, 1.9 wheels in any truck class.
No wheels larger than 1.9 in truck classes.
Tire stretching is allowed.
All tires must be scale licensed tires (BFG Krawler, Trepador, MTR, Etc.)
No tire modifications allowed, aside from Expedited/Simulated tire wear is allowed.
6 pounds minimum
Stock Class-
Stock daily driven production vehicle you would see on the road with minimal modification and a recognized scale production body.
Light body trimming only in fender/wheel arch only.
Tires must be centered in wheel arches of body.
Must have at least 3/4 of tire covered by fender and inside of tires cannot be wider than the cab at the doors.
Must have less than 90 degree approach and departure angles (bumpers hit before tires vertically).
Front and rear metal bumpers are required and must be at least the width of the inside of the tires and protrude past the body across the entire width.
Straight axles only, no portal axles.
Scale licensed tires only, no more than 4 inches in diameter.
Gates 11 inch minimum width.
Street Mod-
Daily driven vehicle you would see on the road with modifications such as larger tires, suspension upgrades, light fender trimming and a scale production body.
Light body trimming only in fender/wheel arch only.
Any axle type allowed
Must have at least 1/2 of tire covered by fender and inside of tires cannot be wider than the cab at the doors.
Must have less than 90 degree approach and departure angles (bumpers hit before tires vertically).
Scale licensed tires only, no more than 4.25 inches in diameter.
Gates 11 inch minimum width.
Trail Mod-
Trail truck/SUV vehicle with modifications such as larger tires, suspension upgrades, cut fenders, bobbed bed, pinched/taco/dove front and rear areas on a recognized scale production body.
Comp cut fenders allowed both front and rear of the body.
Pinch/taco/dove of front and rear sections of body allowed, cannot pinch more than half of the width at the doors body width.
Doors cannot be cut above the bottom of the door line.
Tire tread may extend outside the body, inside of all 4 tires must not be wider than the width of the body at the doors at its widest point.
Bumpers must be wider than the frame rails.
Any axle type allowed
Scale licensed tires only, no more than 4.91 inch inches in diameter
Gates 12 inch minimum width.
Trail Buggy Requirements
Vehicles and accessories must look realistic in every way possible and resemble full size counterparts.
Plastic *tube caged vehicles only
No ladder frame only chassis’; must be full *tubular construction or *tubular body with panels bolted on (this is the only exception if using a ladder frame chassis).
A 2D interior with molded figure is required at minimum for all vehicles.
All axle types allowed.
No slanted skids of any kind, rockers and skid must be parallel to the ground at rest.
No part of the drivetrain (transmission, transfer case) can be outside the confines of the cage.
Electronics must be completely hidden from view (esc, receiver, battery, BEC, etc) only servos and servo wires are allowed to be visible.
Servo may be chassis mounted or axle mounted.
Winches, if visible, must be (1:1) realistic, otherwise they must be hidden (IE servo winch).
No Winching to obstacles of any kind. (Axle/suspension winch down is allowed).
No high clearance (bent) lower links of any kind. Upper and steering links may be bent for clearance.
No MOA (Motor on Axle)
Single motor transmissions only.
No weight hangers of any kind, brass knuckles are allowed but must be painted to not appear as brass.
All brass parts must be painted to not appear as brass.
Scale realistic wheels (pattern/shape/material) only, If you have to ask the answer is no.
There are no wheel distinctions. Vehicles run 1.55, 1.7, 1.9, wheel in any class. No wheels larger than 1.9.
All tires must be scale licensed tires (BFG Krawler, Trepador, MTR, Etc.)
Trail Buggy:
This class is built around production plastic cage buggies (Vanquish H10 Optic, Axial Capra, Etc).
No dig or rear steer allowed to be used on course.
Scale licensed tires only, no more than 4.91 inches in diameter
5.5 lbs minimum vehicle weight.
13 inch minimum gate width
Mini Trail Buggy:
This class is built around 1/18 scale plastic caged buggies (Axial UTB18, (1/18th scale tube chassis vehicles).
No dig or rear steer is allowed to be used on course at any time.
Scale licensed tires only, no more than 4 inch inches in diameter
3 lbs minimum vehicle weight.
10 inch minimum gate width
Premiere Buggy Requirements:
*Tube or solid rod is allowed in any metal.
No tub/pan chassis (Losi Rock Rey, etc).
Must weigh at least 7 pounds. (No exceptions).
No weight hangers, brass knuckles are allowed but must be painted to not look brass.
All brass parts must be painted.
Must have a realistic living human figure 6+ inches tall driving the vehicle in a realistic driving position in a driving seat. Figure and seat can not be hollow and must be separate pieces. Must be fully clothed (I.E. knee shorts and full torso shirt minimum).
Must have a realistic driving cockpit (steering wheel, dash/dashbar, shifter, seat, foot pedals, etc.).
No part of the drivetrain (transmission, transfer case) can be outside the confines of the chassis/tube work.
Electronics must be completely hidden from view (esc, receiver, battery, BEC
, etc) only steering servos and steering servo wires are allowed to be visible.
Winches, if visible, must be (1:1) realistic, otherwise they must be hidden (ie servo winch).
All tube work must be metal and a minimum of 1/8th inch diameter.
Driver figure helmets encouraged.
No MOA (Motor on Axle)
Vehicles must look realistic in every way possible.
All tires must be scale licensed tires (BFG Krawler, Trepador, MTR, Etc.)
No high clearance (bent) lower links of any kind. Upper and steering links may be bent for clearance.
No slanted skids of any kind, rockers and skid must be parallel to the ground at rest.
Scale realistic wheels (pattern/shape/material) only, If you have to ask the answer is no.
No weight hangers of any kind.
No winching to obstacles of any kind (axle/suspension winch down is allowed).
Expedited, simulated tire wear is allowed.
No single lug modification
No siping tires
No tire stretching
1.9 Pro Mod:
Ladder frame with tubular body or full tubular construction. Must have body panels.
No rear motor buggies
No *moonbuggies
A *front clip is allowed
1.9 licensed scale tires only
1.9 wheels only
No rear steer
Dig allowed
No dual motor transmissions
Suspension winch down allowed
No portal axles, straight axles only
Gate width 13 inch minimum
1.9 Unlimited:
Full tubular construction. Must have body panels.
4WS allowed
Dig allowed
Cutting brakes allowed
No dual motor transmissions
1.9 licensed scale tires only
1.9 wheels only
Suspension winch down allowed
Open to all axles
Gate width 13 inch minimum
2.2 Unlimited:
Full tubular construction. Must have body panels.
4WS allowed
Dig allowed
Cutting brakes allowed
Dual motor transmissions allowed
Suspension winch down allowed
Open to all axles
13.25 inch wheelbase minimum
Scale licensed tires only
5.1inch minimum tire height
2.2 wheels only
2.2 bead diameter on tires. (No stretching of smaller inner diameter tires).
Tire diameter can be changed (*Cut N Shut) but must be a licensed scale tire (I.E. 1.9 made to 2.2)
Gate width 14 inches minimum
Course Rules/Penalties:
Reverse: +1
Rollover: +5
Reposition: +10
Gate touch: +10 all gates are live on course until touched by the vehicle, straddling/hovering a gate is a gate penalty.
Repairs: No on course repairs (Repairs can be completed in between courses, but the event can not wait for you to finish repairs, you must adhere to event timelines.)
OB Lines (out of bounds/touch line): +10 continue driving back in bounds in most timely manner.)(without destroying course or boundary markers). A judge or marshall can assist in detangling your vehicle if need be, time may be stopped.
Gate Progress: -2 points per gate progress (2 cones marking the right and left sides indicate a gate, both axles must break the plane in one successive try of the gates to consider progress.)
Bonus Progress: -15 points for each completed bonus.
DNF: +50 minus progress once +50 in penalties is assessed on course the driver/vehicle will be done with that course and the judge will subtract their cleared gate progress, bonus’ do not count toward scores unless the course is completed.
DNS: +60 – If a vehicle is unable to start a course it will be given a Did Not Start (DNS).
Bonus Gates: only applied to score if the course is finished; bonus gates must be completed after starting the course and before the finish/stop gate is crossed.
Gate Direction: Gates can be progressed in their intended direction only.
Time Limit: 6 minute time limit
Course Outline: Start/Stop gate(s), 5 progress gates, 2 bonus gates per course, possible OB lines
Event layout: 4-6 courses per class/event.
Time Initiation: Time starts and stops when start and finish/stop gates are passed through with a single axle.
Course Start: Start/Stop gates are non challenge gates and do not count as progress, but still assess a penalty if touched by vehicle. Their only function is to start and stop course time.
Safety
Safety time out is allowed, but the vehicle must remain stationary. In the event the vehicle cannot sustain its own position while the driver is finding a safer place to drive from, they can ask the judge to hold the vehicle in place. Time stops when the driver calls out to stop time. Time precedes when the driver has reached the vehicle again and the judge calls out time start/vehicle moves intentionally. No spotting, line planning, banter, etc. is done during this time. This is strictly for the safety of the driver. In the event the vehicle moves while the driver is safely moving to a better driving position the judge, at their discretion can set the vehicle back where it previously was located. Vehicle does not have to move back to the last gate progressed.
Gates and course markers touched by the driver
In the event a gate or boundary is touched by a driver and not the vehicle the situation should be accessed by the judge and event marshalls. As long as this isn’t used to cheat or be an advantage the driver can continue on the course without penalty of the action.
* Definitions:
Cut N’ Shut: to modify a 1.9 tire bead with an additional section of tire to create a 2.2 bead and increase tire diameter. The tire cannot be modified in any other way.
Cockpit: an enclosed space where the pilot/driver sits in the vehicle and controls all the varying controls of that vehicle. (This is a reference to a full sized vehicle, as these events are based on scale realism the driver must be in a location where they can operate the vehicle they are in in a realistic manner, protected from harm as you would see in a full-size rock buggy event).
Front Clip: this is a hood, grill (optional), and fenders attached as one piece in place of individual body panels. Hood and fenders must each be supported by tube work and have no less than 2 bolt down locations each (total of 6 for all three). An example of this is a Beetle with fenders attached, TJ with attached fenders, etc. A front clip does not extend past the A-pillar.
Light Trimming: this is considered 1/4 inch or less of material removed.
Moonbuggy: is an experimental vehicle with the motor in the rear of the vehicle. This vehicle is only allowed in 1.9 and 2.2 Unlimited classes.
Panels: hood, fenders, quarters, doors, roof, etc. are all separated and held in place with hardware bolted to tube work.
ProMod: is a vehicle that started as a factory production vehicle with the motor/transmission at the skid plate or forward. Does not require production body panels.
Siping: to cut grooves/channels in the tire/lugs to improve traction or cleanout.
Tube/tubular: in reference to the round shape. Can be hollow or solid, but must be round.
Additional Classes:
Coming soon…